The server tells the story of the world, one age per season. Survive the Stone Age. Build your ark. Watch it all go under — then rebuild the world with whoever's left.
They see the end coming. They fear it. They prepare for it. Then they log in together to survive it. That single trick — cataclysm as content, not catastrophe — is the engine that powers every future season.
Wake with nothing. Stone, wood, bone, leather only — no iron, no diamonds. Hunt dinosaurs for meat and hide. The Stone Guy teaches you to survive, and starts warning about what's coming.
The flood line is coming. Build a raft or ark above the water. Bring two of each animal, seeds, and food — what you save becomes your head start in the new world.
Water rises and swallows the old world. Dinosaurs go extinct. Five days of aquatic survival — drowned, guardians, storms, dwindling food, no land in sight.
One sapling survives. Scavenge drowned civilisation's remnants. Players split into clans — the first tribes of the new world, persisting into Season 2.
The water rises live, on a scheduled date, with everyone online at once. Dinosaurs go extinct. Homes go under. Whatever you loaded onto your raft is your entire head start in the world that's left.
One sapling survives the flood. It's the seed of everything that comes next.
A named narrator who teaches, delivers lore, and counts down the flood. Does he die and become legend — or return each age as a recurring oracle?
The signature mechanic. A scheduled, live event where the old world visibly drowns and the new one is revealed once the water recedes.
Persistent groups that evolve every season — tribes become city-states, then kingdoms, then empires. The bridge between every age.
Each season ends its own way — collapse, plague, revolution, war — and seeds the next. Season 7 loops the world back to a new Stone Age.
Season 1 opens soon. Build your raft. Pick your clan. Be there when the water rises.