HISTORY
A Minecraft Server Saga
Season 1 — The Prehistoric Age

Every age ends
in a flood.

The server tells the story of the world, one age per season. Survive the Stone Age. Build your ark. Watch it all go under — then rebuild the world with whoever's left.

Join the server
play.minecraft-history.co.uk · opens on Discord
15
in-world days per season
4
phases: stone age to rebirth
1
flood, live, everyone online
The big idea

A server wipe is normally something players dread. Here, it's the entire point.

They see the end coming. They fear it. They prepare for it. Then they log in together to survive it. That single trick — cataclysm as content, not catastrophe — is the engine that powers every future season.

Rising tension
A guide foretells the end
Cataclysm
Survivors carry something forward
New age
Season 1

Four phases. Fifteen days. One extinction.

Phase 1 · Days 1–10
The Stone Age

Wake with nothing. Stone, wood, bone, leather only — no iron, no diamonds. Hunt dinosaurs for meat and hide. The Stone Guy teaches you to survive, and starts warning about what's coming.

Dread builds daily
Phase 2
The Warning & The Raft

The flood line is coming. Build a raft or ark above the water. Bring two of each animal, seeds, and food — what you save becomes your head start in the new world.

Overlaps late Stone Age
Phase 3 · Days 11–15
The Great Flood

Water rises and swallows the old world. Dinosaurs go extinct. Five days of aquatic survival — drowned, guardians, storms, dwindling food, no land in sight.

Live, scheduled event
Phase 4
The New World

One sapling survives. Scavenge drowned civilisation's remnants. Players split into clans — the first tribes of the new world, persisting into Season 2.

Season finale
The signature moment

Only what floats, survives.

The water rises live, on a scheduled date, with everyone online at once. Dinosaurs go extinct. Homes go under. Whatever you loaded onto your raft is your entire head start in the world that's left.

One sapling survives the flood. It's the seed of everything that comes next.

Days until the flood
6
live scoreboard counter, visible to every player
What makes it work

Three systems carry the whole story.

The Stone Guy

A named narrator who teaches, delivers lore, and counts down the flood. Does he die and become legend — or return each age as a recurring oracle?

The Flood

The signature mechanic. A scheduled, live event where the old world visibly drowns and the new one is revealed once the water recedes.

The Clans

Persistent groups that evolve every season — tribes become city-states, then kingdoms, then empires. The bridge between every age.

The road ahead

Seven seasons. Seven ages. One history.

Each season ends its own way — collapse, plague, revolution, war — and seeds the next. Season 7 loops the world back to a new Stone Age.

S1
The Prehistoric Age
Stone Age survival, dinosaurs, the flood.
S2
Bronze & Iron Age
Clans become city-states. Metal, trade, first wars. Ends in collapse.
S3
The Medieval Age
Kingdoms, castles, feudal alliances. Ends in a spreading plague.
S4
Age of Exploration
New continents, sailing, colonisation. Ends in a scramble for the new world.
S5
Industrial Revolution
Factories, steam, pollution. Ends in revolution or world war.
S6
The Modern Age
Cities, guns, vehicles, the information age.
S7
The Future
Space, high tech, or a final cataclysm — history loops back to Season 1.

The Flood is coming.

Season 1 opens soon. Build your raft. Pick your clan. Be there when the water rises.

Join Discord
play.minecraft-history.co.uk
HISTORY — a Minecraft server saga